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Money guide

Most profitable items

Every item you can sell in your shop, with its sell price, what one machine's output is worth per minute, and an estimate of the value it adds over its ingredients. Sort by any column and filter by shelf or tier.
Data from v1.0.4962 · updated

Profit & sell value table

48 sellable items
Numbers are per machine at base speed. “Added” columns are estimates (sell value minus ingredient value). Prices are base prices, before Shop Recognition bonuses.
Shop shelf

48 of 48 items

Sellable items: base sell value, sales value and estimated value added per minute for one machine at base speed
CrownJewelryAdvanced Assembler4/minPlan it8 tier17g68g+20g 44s+5g 11s
SolRelics · bulk ×5Arcane Shaper0.2/minPlan it8 tier445g89g+9g 93s+49g 65s
Moonlit SoapGroceriesBlender6/minPlan it8 tier9g54g+9g 59s+1g 60s
DiamondJewelryRefiner20/minPlan it5 tier1g20g+7g 20s+36s
Alchemist's SighBeveragesBrew Barrel1.88/minPlan it8 tier4g7g 50s+4g 51s+2g 40s
Panacea PotionRemediesAdvanced Blender10/minPlan it7 tier30s3g+1g 2s+10s 158c
World Tree VintageBeveragesBrew Barrel2.5/minPlan it7 tier36s90s+66s 100c+26s 440c
ObsidianJewelryAdvanced Athanor5/minPlan it7 tier11s55s+27s 40c+5s 408c
Lavender DreamBeveragesBrew Barrel3.33/minPlan it6 tier8s26s 667c+20s 167c+6s 50c
Lapis LazuliJewelryAdvanced Athanor1.67/minPlan it7 tier32s53s 333c+15s 873c+9s 524c
Blast PotionRemediesAdvanced Blender10/minPlan it6 tier2s 557c25s 570c+10s 170c+1s 17c
Perfumed SoapGroceriesBlender7.5/minPlan it6 tier2s 590c19s 425c+9s 300c+1s 240c
TopazJewelryBlender5/minPlan it6 tier2s 800c14s+7s 240c+1s 448c
Silver AmuletJewelryAssembler6/minPlan it7 tier51s3g 6s+6s+1s
Growth PotionRemediesAdvanced Blender10/minPlan it5 tier1s 224c12s 240c+5s 840c+584c
Strange TideBeveragesBrew Barrel4/minPlan it5 tier1s 806c7s 224c+5s 304c+1s 326c
Transformation PotionRemediesAssembler10/minPlan it4 tier620c6s 200c+3s+300c
Whispering FieldsBeveragesBrew Barrel6/minPlan it3 tier420c2s 520c+2s 40c+340c
Black PowderGroceriesAdvanced Blender5/minPlan it5 tier660c3s 300c+1s 950c+390c
Vitality PotionRemediesBlender7.5/minPlan it3 tier330c2s 475c+1s 695c+226c
LinenGroceriesAssembler12/minPlan it2 tier165c1s 980c+1s 260c+105c
Steel GearGroceriesProcessor3.75/minPlan it4 tier450c1s 688c+1s 84c+289c
SoapGroceriesBlender20/minPlan it3 tier60c1s 200c+960c+48c
SaturnRelics · bulk ×100Shaper0.2/minPlan it5 tier1g 50s30s+600c+3s
Healing PotionRemediesAssembler10/minPlan it2 tier85c850c+550c+55c
GlassGroceriesKiln10/minPlan it3 tier75c750c+510c+51c
BrickGroceriesKiln10/minPlan it3 tier70c700c+500c+50c
TurquoiseJewelryAssembler5/minPlan it4 tier290c1s 450c+360c+72c
Pocket WatchJewelryAdvanced Assembler5/minPlan it5 tier2s10s+250c+50c
Linen RopeGroceriesProcessor10/minPlan it1 tier36c360c+240c+24c
Bronze RivetGroceriesProcessor15/minPlan it5 tier120c1s 800c+235c+16c
SaltGroceriesAthanor3.33/minPlan it5 tier100c333c+213c+64c
Iron NailsGroceriesProcessor15/minPlan it2 tier16c240c+165c+11c
MalachiteJewelryAthanor2.5/minPlan it5 tier1s 20c2s 550c+130c+52c
Small Wooden GearGroceriesProcessor15/minPlan it1 tier8c120c+95c+6.33c
BandageGroceriesAssembler6/minPlan it2 tier350c2s 100c+90c+15c
Wooden PulleyGroceriesAssembler15/minPlan it3 tier44c660c+90c+6c
MortarGroceriesProcessor3/minPlan it1 tier48c144c+84c+28c
Large Wooden GearGroceriesGrinder10/minPlan it0 tier5c50c+40c+4c
Copper BearingGroceriesProcessor10/minPlan it5 tier300c3s−65c−6.5c
JupiterRelics · bulk ×300Shaper0.1/minPlan it4 tier30s3s−1s 200c−12s
VenusRelics · bulk ×200Advanced Shaper0.05/minPlan it6 tier10g50s−3s 760c−75s 200c
MarsRelics · bulk ×75Shaper0.2/minPlan it5 tier2g 80s56s−5s 320c−26s 600c
MercuryRelics · bulk ×100Advanced Shaper0.1/minPlan it7 tier52g5g 20s−8s 500c−85s
LunaRelics · bulk ×75Advanced Shaper0.1/minPlan it8 tier206g20g 60s−2g 66s−26g 57s
EmeraldJewelryCauldron1.32/minPlan it5 tier7g9g 23sany inputs—
RubyJewelryCauldron1.94/minPlan it5 tier2g 50s4g 85sany inputs—
SapphireJewelryCauldron1.57/minPlan it5 tier4g 80s7g 54sany inputs—

How we calculate

  • Sellable means the item has a shop shelf type (Groceries, Remedies, Jewelry, Beverages or Relics). Items marked unsellable in the game files are left out.
  • Sell value is the item's base value from the game files, which is the shop price before bonuses. The data does not confirm this for every item, so treat it as the base price.
  • Per minute uses the item's main recipe on its first machine at base speed, without Factory Efficiency or other upgrades.
  • Value added subtracts the ingredients at their Purchasing Portal price when buyable, otherwise at base value, and adds side and fail products at base value. Heat, fuel and build costs are not included.
  • Cauldron products (Ruby, Sapphire, Emerald) accept any three ingredients, so their value added shows “any inputs”. See the cauldron finder for cheap combinations.
  • Relics (Jupiter, Saturn, Mars, Venus, Mercury, Luna, Sol) are bulk items in the game files. Their value is shown as stored, per item; whether the shop applies it per item or per portion is not verified.

Shop Recognition bonuses

Shop Recognitions (1.0) raise profit for one shelf type per level. They are not included in the table above. The buff per level comes from the game's upgrade data; how levels combine is not stated in the data. Requirements and prices are on the tech tree page.
Shop Recognition profit buff per level, by shelf
ShelfRecognitionLevel 1Level 2Level 3Level 4Level 5
GroceriesSundries Recognition+10%+14%+16%+18%+22%
RemediesApothecary Recognition+10%+14%+16%+18%+22%
BeveragesTavern Recognition+10%+14%+16%+18%+22%
JewelryJeweller Recognition+10%+14%+16%+18%+22%
RelicsRelic Recognition+10%+14%+16%+18%+22%

Profit FAQ

What is the most profitable item in Alchemy Factory?

At base speed and before Shop Recognition bonuses, Crown adds the most value per machine: about 20g 44s per minute on one Advanced Assembler, after subtracting what its ingredients are worth. Sorting by sell value instead puts Sol first (445g each).

What should I sell early in the game?

Among items available by tier 3, Whispering Fields adds the most per machine-minute (about 2s 40c on one Brew Barrel). Use the tier filter to see what you can sell at your stage.

How is “value added” calculated?

Value added per minute = what one machine's output sells for, plus its byproducts at base value, minus what its ingredients are worth (their Purchasing Portal price when they can be bought, otherwise their base value). It is an estimate at base speed with no upgrades, before Shop Recognition and contract bonuses, and it does not count heat, fuel or the cost of building the machine.

Why do some items show a negative value added?

A negative number means the ingredients are worth more than the product at base prices, so selling the ingredients directly earns more per batch. 6 items are negative in the current data, e.g. Jupiter, Copper Bearing, Mars. Shop Recognition bonuses, unsellable ingredients and shelf demand can still make them worthwhile.

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