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Tech tree & unlocks

Tech tree & unlock order

All 114 research nodes by tier with their cost and unlocks, the 1.0 Workbench unlocks and Shop Recognition licenses. Pick anything to see the full path to unlock it.
Data from v1.0.4962 · updated

What do I need to unlock it?

We walk every prerequisite back to the start and total the research cost. Items without their own unlock use their main recipe and machine.

Unlock path

Steel Ingot

Made in an Athanor

Research nodes
23
Research money
32s 870c
Research points
2,367
Licenses
—
  1. Tier 0Level ITable SawGrinder
  2. Tier 1Level IIStone CrusherProcessorMortar
  3. Tier 2Level IIIStone FurnaceAssemblerIron SmelterHealing Potion
  4. Tier 3Level IVCrucibleClayKilnGlassBlenderVitality Potion
  5. Tier 4Level VAthanorCokeSteel Ingot

Includes unlocks for 8 ingredients of the main recipe chain.

We treat every listed prerequisite of a node as required assumed. Research points are the node's research cost from the game data.

Research tree

114 nodes · 115g 28s 70c
Tiers in order, with each node's money cost, research points (RP), prerequisites and unlocks. Alchemy Level nodes gate each tier.
Tier 0 · Level I5 nodes · 500c · 150 RP in total
Tier 1 · Level II8 nodes · 1s 840c · 456 RP in total
Tier 2 · Level III9 nodes · 5s 130c · 810 RP in total
Tier 3 · Level IV18 nodes · 28s 800c · 2,322 RP in total
Tier 4 · Level V12 nodes · 52s 800c · 2,088 RP in total
Tier 5 · Level VI20 nodes · 2g 40s · 4,500 RP in total
Tier 6 · Level VII13 nodes · 5g 59s · 3,666 RP in total
Tier 7 · Level VIII15 nodes · 20g 40s · 5,175 RP in total
Tier 8 · Level IX13 nodes · 65g · 5,382 RP in total
Tier 9 · Level 101 node · 21g · 489 RP in total
  • Level 10

    Alchemy level

    21g · 489 RP

    Needs Sol

Workbench unlocks

75 buildings
1.0 moved these to the Workbench (“Removed all non-production devices from the Tech Tree. These devices must now be unlocked at the Workbench.”). Grouped by the tier of the research they need. Names of buildings we don't cover are shown from their internal ids; the data lists no Workbench cost.

Tier 0

  • Wood Blockafter Table Saw
  • Triangular Wood Blockneeds Wood Block
  • Work Benchafter Table Saw
  • Checkout Tableafter Table Saw
  • Belt Slope Upafter Conveyor Belt
  • Belt Inclined Upneeds Belt Slope Up
  • Medium Standafter Table Saw
  • Large Standafter Table Saw · needs Medium Stand
  • Candleafter Grinder

Tier 1

  • Stone Blockafter Stone Crusher
  • Wood Containerafter Small Wooden Gear
  • Catapultafter Linen Rope

Tier 2

  • Hopperafter Iron Nails
  • Iron Blockafter Iron Smelter
  • Frame Singleafter Iron Nails
  • Iron Standneeds Frame Single
  • Potion Standafter Healing Potion
  • Metal Containerafter Iron Smelter
  • Conveyor Tunnelafter Iron Nails
  • Chandelierafter Iron Nails · needs Candle
  • Notice Boardafter Iron Nails
  • Platform Woodafter Iron Nails
  • Stairs Woodafter Iron Nails
  • Cross Tunnelneeds Conveyor Tunnel

Tier 3

  • Purchasing Portalafter Level IV
  • Junk Barrelafter Level IV
  • Bank Portalneeds Purchasing Portal
  • Railroadafter Wagon
  • Railroad Rampneeds Railroad
  • Track Mergerneeds Railroad
  • Track Filterneeds Railroad
  • Track Startafter Wagon
  • Track Endafter Wagon
  • Track Uploaderafter Wagon
  • Track Downloaderafter Wagon
  • Track Transferafter Wagon
  • Draw Bridgeafter Wooden Pulley
  • Expandable Draw Bridgeneeds Draw Bridge
  • Brick Blockafter Brick
  • Conical Flaskafter Glass
  • Sphere Flaskneeds Conical Flask

Tier 4

  • Grand Portalafter Level V
  • Bounce Shroomafter Level V
  • Filter Vertafter Level V
  • Merger Vertafter Level V
  • Splitter Vertafter Level V
  • Jewelry Standafter Turquoise
  • Relic Stand Smallafter Jupiter
  • Knowledge Altarafter Jupiter
  • Metal Standafter Steel Ingot
  • Expandable Beamafter Steel Ingot
  • Cannonafter Steel Gear
  • Expandable Conveyor Tunnelafter Steel Gear · needs Expandable Beam
  • Enhanced Grinderafter Steel Gear
  • Shrink Machineafter Transformation Potion
  • Mini Railingneeds Shrink Machine
  • Mini Shroomneeds Shrink Machine
  • Mini Shopneeds Shrink Machine
  • Mini Houseneeds Shrink Machine
  • Mini City Wallneeds Shrink Machine

Tier 5

  • Smart Cannonafter Copper Bearing
  • Smart Hopperafter Copper Bearing
  • Bronze Blockafter Copper Powder
  • Copper Blockafter Copper Powder
  • Stackable Crucibleafter Bronze Rivet
  • Small Platformafter Bronze Rivet

Tier 6

  • Flower Vase 1after Level VII
  • Flower Pot 1needs Flower Vase 1
  • Flower Bed 1needs Flower Pot 1
  • Thermal Extractorafter Alembic

Tier 7

  • Marble Blockafter Obsidian
  • Silver Blockafter Silver Powder

Tier 8

  • Mini World Treeafter Level IX · needs Shrink Machine
  • Gold Blockafter Gold Dust
  • Treasure Chestafter Crown

Shop Recognition licenses

Licenses are applied for in your shop once you meet their sales, production or contract requirement. They raise profit for a shelf type, unlock coin minting recipes or purchase contracts. See what the profit buffs mean on the profit page.

Sundries Recognition

Available after Level II; each level needs the previous one.

Sundries Recognition levels
LevelRequirementPriceGrants
Sundries Recognition 1Sell 6 Mortar400cShop Reputation +8, Sundries Profit +10%
Sundries Recognition 2Sell 30 Linen1s 600cShop Reputation +8, Sundries Profit +14%
Sundries Recognition 3Sell 200 Wooden Pulley3s 600cShop Reputation +8, Sundries Profit +16%
Sundries Recognition 4Sell 200 Soap5sShop Reputation +8, Sundries Profit +18%
Sundries Recognition 5Sell 600 Salt15sShop Reputation +8, Sundries Profit +22%

Apothecary Recognition

Available after Level III; each level needs the previous one.

Apothecary Recognition levels
LevelRequirementPriceGrants
Apothecary Recognition 1Sell 100 Healing Potion2s 400cShop Reputation +8, Potion Profit +10%
Apothecary Recognition 2Sell 100 Vitality Potion8sShop Reputation +8, Potion Profit +14%
Apothecary Recognition 3Sell 100 Transformation Potion18sShop Reputation +8, Potion Profit +16%
Apothecary Recognition 4Sell 100 Growth Potion40sShop Reputation +8, Potion Profit +18%
Apothecary Recognition 5Sell 100 Blast Potion8gShop Reputation +8, Potion Profit +22%

Tavern Recognition

Available after Level IV; each level needs the previous one.

Tavern Recognition levels
LevelRequirementPriceGrants
Tavern Recognition 1Sell 20 Whispering Fields4s 800cShop Reputation +8, Beverage Profit +10%
Tavern Recognition 2Sell 150 Whispering Fields12sShop Reputation +8, Beverage Profit +14%
Tavern Recognition 3Sell 60 Strange Tide42sShop Reputation +8, Beverage Profit +16%
Tavern Recognition 4Sell 60 Lavender Dream12gShop Reputation +8, Beverage Profit +18%
Tavern Recognition 5Sell 60 World Tree Vintage60gShop Reputation +8, Beverage Profit +22%

Jeweller Recognition

Available after Level V; each level needs the previous one.

Jeweller Recognition levels
LevelRequirementPriceGrants
Jeweller Recognition 1Sell 40 Turquoise8sShop Reputation +8, Jewelry Profit +10%
Jeweller Recognition 2Sell 40 Malachite15sShop Reputation +8, Jewelry Profit +14%
Jeweller Recognition 3Sell 40 Topaz60sShop Reputation +8, Jewelry Profit +16%
Jeweller Recognition 4Sell 40 Obsidian3gShop Reputation +8, Jewelry Profit +18%
Jeweller Recognition 5Sell 40 Lapis Lazuli20gShop Reputation +8, Jewelry Profit +22%

Relic Recognition

Available after Level V; each level needs the previous one.

Relic Recognition levels
LevelRequirementPriceGrants
Relic Recognition 1Sell 5 Jupiter30sShop Reputation +8, Relic Profit +10%
Relic Recognition 2Sell 5 Saturn1g 50sShop Reputation +8, Relic Profit +14%
Relic Recognition 3Sell 5 Mars5gShop Reputation +8, Relic Profit +16%
Relic Recognition 4Sell 5 Venus20gShop Reputation +8, Relic Profit +18%
Relic Recognition 5Sell 5 Mercury500gShop Reputation +8, Relic Profit +22%

Copper Coin Mint License

Available after Level VI; each level needs the previous one.

Copper Coin Mint License levels
LevelRequirementPriceGrants
Copper Coin Mint License 1Produce 200 Copper Ingot1gCopper Coin, Copper Ingot (alt)
Silver Coin Mint License 3Produce 200,000 Copper Coin10gSilver Coin, Silver Ingot (alt)
Gold Coin Mint License 5Produce 1,000 Silver Coin120gGold Coin, Gold Ingot (alt)

Licensed Supplier

Available after Level V; each level needs the previous one.

Licensed Supplier levels
LevelRequirementPriceGrants
Licensed Supplier 1Deliver by contract 2,000 Bandage20sPurchase Contract Amount Bonus +60%, Purchase Contract Reward Bonus +8%, Gloom Spores contract
Guild Supplier 2Deliver by contract 4,000 Gloom Spores80sPurchase Contract Amount Bonus +60%, Purchase Contract Reward Bonus +10%, Pocket Watch contract
Court Supplier 3Deliver by contract 2,400 Pocket Watch2gPurchase Contract Amount Bonus +60%, Purchase Contract Reward Bonus +12%, Fertile Catalyst contract
Royal Supplier 4Deliver by contract 3,200 Fertile Catalyst16gPurchase Contract Amount Bonus +60%, Purchase Contract Reward Bonus +14%, Silver Amulet contract
Exclusive Royal Supplier 5Deliver by contract 1,200 Silver Amulet120gPurchase Contract Amount Bonus +60%, Purchase Contract Reward Bonus +16%, Moonlit Soap contract

Licensed Alchemist

Available after Level V; each level needs the previous one.

Licensed Alchemist levels
LevelRequirementPriceGrants
Licensed Alchemist 1Produce 500 Soap5sGrand Portal Traffic Rate +30%, Shop Profit +10%
Adept Alchemist 3Produce 500 Black Powder50sGrand Portal Traffic Rate +30%, Shop Profit +10%
Grandmaster Alchemist 4Produce 500 Silver Powder5gGrand Portal Traffic Rate +40%, Shop Profit +10%
Legendary Alchemist 5Produce 1 Philosopher's Stone50gGrand Portal Traffic Rate +50%, Shop Profit +10%

Upgrades

The separate upgrade tree raises global stats one level at a time. Points are the values the game data lists for each level unverified; the upgrade nodes' money field reads like an index, so we don't show it.
Upgrade tracks: effect per level, levels and points
UpgradeEach levelLevelsPoints (first → last)Total points
Logistics EfficiencyConveyor Belt Speed +15/min, Conveyor Lifter Speed +15/min13 (+80 repeatable)60 → 10,14049,140
Throwing EfficiencyCatapult Fire Rate +15/min, Cannon Fire Rate +30/min13 (+80 repeatable)60 → 10,14049,140
Factory EfficiencyDevice Production Speed +25%, Heat Consuming Speed +25%13 (+80 repeatable)60 → 10,14049,140
Alchemy SkillAlembic Output +6%, Extractor Output +6%1360 → 10,14049,140
Fuel EfficiencyFuel Heat Value +10%1360 → 10,14049,140
Fertilizer EfficiencyFertilizer Nutrient Value +10%1360 → 10,14049,140
Sales AbilityCustomer Purchase Increase +25%1360 → 10,14049,140
Customer ManagementQuest Rewards +6%1360 → 10,14049,140
Relic KnowledgeRelic Withdrawal Bonus +10%1360 → 10,14049,140

Tech tree FAQ

How does the research tree work?

The research tree has 114 nodes in 10 tiers. Each tier is gated by an Alchemy Level node (Level I to Level 10). A node costs money and research points and needs the nodes listed as its prerequisites. Researching everything costs 115g 28s 70c and 25,038 research points.

What moved to the Workbench in 1.0?

Version 1.0 removed non-production devices from the research tree; they are now unlocked at the Workbench. 75 buildings are unlocked there, including 6 machines (for example the Enhanced Grinder, Stackable Crucible and Thermal Extractor). Each needs a research node and sometimes another Workbench building first.

When do I unlock the Cauldron?

The Cauldron is a tier 5 research node. Unlocking it from scratch takes 26 research nodes, 76s 530c and 3,210 research points in total. Pick any item or machine in the tool above to see its path. Cauldron recipes.

How far down the tree is Sol?

Sol, the last relic, needs 52 research nodes before you can craft it (66g 32s 530c and 12,378 research points), ignoring what its ingredients need.

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