Guides
Alchemy Factory guides
Plain explanations of the mechanics behind the numbers, written for the current version of the game. Every number comes from the same database as the tools, so it changes when a patch changes it.
Data from v1.1.5023 · updated - Beginner guideEvery level-up quest and its reward, what to build from Level I to V, where 1.0 moved shelves and portals, money habits and the upgrades that matter.
- Making moneyWhy relics, gems and Diamonds stop selling in 1.0 and how Shop Recognition fixes it, who buys what, what to sell early, and when contracts and requests pay.
- Heat & fuel explainedWhy furnaces burn through fuel, what 1.0 changed, Charcoal Powder vs Coke Powder per copper and per belt, upgrades, and whether steam is worth it.
- Fertilizer & nurseriesHow a Nursery turns fertilizer into herbs, which fertilizer each herb needs, how many nurseries one fertilizer line keeps running, and the World Tree.
- Catalysts & cauldronsWhere catalysts work, how many crafts each one lasts, what Unstable does to every Athanor recipe, why a Cauldron suddenly makes the wrong item, and the Advanced Cauldron rule players use.
- Best cauldron recipesThe best Cauldron recipes from sellable ingredients, ranked by value added per minute, plus late-game gem sets, the Philosopher's Stone, early picks and fuel.
Looking for numbers?
The guides explain why; these pages list every value.
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